(NB: this was written a little while ago – just rediscovered it in my ‘posts to, well, post’ pile 🙂 )
With my VR system now set up and ready it was time to start exploring the limitless world that VR promises. We are still in the infancy of VR, with mass adoption still a way off, and so the number of really good VR titles, games, experiences on offer is still relatively small. There are some that I knew to be must-haves, from Google Tiltbrush, the 3D drawing environment, to WeVR’s theBlu, an amazing visual and sensorial experience that helps to really convey the magic of VR. Others include The Lab, a fun series of mini experiences and games that help to introduce VR users to the principles of what is possible, and indeed normal, in VR. For example, one of the simplest experiences sees you standing atop a high hill – you could, for example, be somewhere in the Sierra Nevada range – complete with soaring eagles and incredible vistas off into the distance. The next thing you become aware of is a small, robotic dog running around your feet. My instinctive response was to crouch down, gesture for robo-pooch to approach me, which he/ she duly did and then to stroke and rub it’s belly as it rolled over in exactly the same way a real-world dog would. Whilst I knew I was holding a Vive controller and could see that I was, the experience was such that I felt I was genuinely stroking the dog and so had much the same emotional response with a natural smile spreading across my face. The next thing that dawned on me was that there was a small pile of sticks close by. Whilst not immediately obvious or signposted, thoughts of “what if” popped into my head and so I went over and leant over to pick up a stick. Lo and behold that was exactly what I was able to do and within seconds I was playing fetch with my new robotic dog atop a glorious hilltop. Magical! Simple but magical!
Other experiences in The Lab included entering a strange, creepy shop run by a stooped elf and home to all manner of odd artifacts and creatures, including one that looked like something from David Bowie’s film, The Labyrinth. Even though it clearly wasn’t real, seeing this strange creature react to me, my movements and follow my hands as I moved a light source around it was incredibly powerful. It is this reactivity of elements in VR to your position and actions that really adds to the immersive power of the medium. To an onlooker I was simply stood in a room, mask on face and waving a set of controllers about in mid-air but as far as I was concerned I was exploring and interacting with a creature that simply could not exist in the real world but in a manner as though it was physically there. That is a deeply engaging experience and one that conjures up all sorts of imaginative applications.
Another simple yet profound experience within The Lab was the robot repair lab, where I was invited to pull open a malfunctioning robot in a bid to repair it. Whilst I was never going to be able to fix the machine – the experience is geared towards a dramatic close – the experience of being able to physically expand the machine so that it’s component parts were levitated in mid-air allowing me to manipulate, examine and otherwise interact with them was highly instructive as to what the educational applications of VR are. I know that there are already VR programmes that allow users to pull apart and explore the human body in a similar fashion, and it does not take a leap of imagination to extrapolate that to veterinary educational use. I have visions of being able to digitally recreate the animal barn at the vet school in Southwell Street, Bristol, where I trained, and being able to step inside and learn all levels of anatomy on a variety of species through direct interaction with digital renditions of them. There would be no limits on the number of times I could visit, no time constraints and the ability to be able to relate the internal anatomy to the external topography of my subjects by simply expanding and contracting them with the use of my hands would, I am certain, reinforce learning outcomes in a way that books and other real-world modes of instruction would never be able to match.
In terms of pure fun, the Minecrafty, arcade-esque archery experience that saw me take on the perspective of a lone archer atop a castle tower and charged with defending the castle’s gates with my bow and arrow was pure gold! Another physical, fun experience was provided by Audioshield. This simple game involves picking an audio track, with a number pre-loaded, and seqentially blocking a series of light-meteors as they hurtle towards you from an origin in the distance. With three different colours: blue, which you have to block exclusively with the blue shield being held in one hand; orange, which you block with the opposite shield; and purple, which comes sporadically and is blocked by bringing both hands together to create a single, purple shield, the experience is a high-octane, clubby, aerobic workout, which left me flushed with the glow of being both physically exerted and mentally stimulated and entertained. It easily feels like VR’s Tetris – simple yet highly addictive! One of my housemates, whose first time it was experiencing VR, innocently selected the ‘elite’ setting and within a minute was dancing about like a man possessed as he fended off volley after volley of high velocity light-strikes that were fired towards him in a torrent of dance-beat driven insanity. It was as entertaining watching him from the real world as it was for him playing the game himself.
One of the striking takeouts from these initial VR experiences was the fact that VR involves interacting with and manipulating data in very different manners to that in which we are accustomed with non-spatial, screen-based computing. For example, instead of clicking on an icon to load up and ‘enter’ an experince in The Lab, I simply ‘walked around’ the room, browsing the various options as though I were in a shop and then to engage with the one I wanted all I had to do was pick up the sphere representing it and place it to my face, as though I were peering into it. Simple. Effective. Intuitive. It is exactly what one would do were they browsing the same thing in the real world. This entirely new, yet naturalistic approach to interface design and interaction is exciting as spatial computing heralds a totally new, yet at the same time instinctively familiar, way of interfacing with our digital tools. This will help to further blur the lines between our digital and physical world lives such that computing augments our abilities and experiences in a manner that does not seem alien. Novel and magical at first, yes, but once we are all familiar with this technology it will feel bizarre that we ever lived without it.
The presentation above is a recorded version of the same one delivered at the 2018 VR Voice ‘VR in Healthcare Symposium’ held at Harvard Medical School, Boston, USA.
Please follow the link below to access a PDF version of the full paper from the above presentation, including the results of the survey conducted on the experiences and awareness of VR and AR within the veterinary profession.
Click link below to access paper
Getting in Touch with my Inner Ape
Did They Work?
The Show Itself
Some more photos from the event:
The slot is secured and the target set. So what now? What path will see me go from being a competent yet not outstanding runner to one who finishes a monumental endurance challenge like the Eiger 101 in a decent time?
The first important step, as was the case when preparing for my Ironman races, was to enlist the advice, guidance and self-pressure application that comes from having a professional coach on your side. I wasn’t certain if Trace, who expertly guided me to becoming an Ironman, would want to take on the tangenital task of training an ultra-runner, being a triathlon coach with a busy client-load and a packed race calendar, but was pleasantly surprised when she reacted really positively to the idea of taking on something new. It looks as though this experience will see both of us push our respective boundaries and learn something new.
Having an interim goal in the form of an earlier race is always a sound idea for any long-term training plan and so we looked at the upcoming races here in the Middle East and opted to focus immediate efforts on the Urban Ultra UTX-50, a mixed trail race on the 8th December that will see runners cover 50km of sand, trail and wadis, with some climbs thrown in for good measure. As a test of where my endurance running is and how my training is progressing this should be a telling event. The distance no longer scares me after doing the 72km Wadi Bih race earlier this year, although I feel as though I should be going into this race significantly fitter and better prepared than I was in February. As such, I am hoping to record a decent time and enjoy the day. The mainstay of my preparation has been to head out to Wadi Showka each Friday morning in order to hit the trails and steadily increase the mileage, with 28km being the furthest I have run this season, a significant way off the 101km of the Eiger but a decent start to my campaign.
With the temperatures finally dropping as we emphatically move from the oppressive heat and humidity of summer into winter (aka the ‘pleasant season’), there is less imperative to start runs at stupid o’clock as running in daylight no longer coincides with guaranteed heat exhaustion as it does in the summer months. There is, however, something incredibly exciting and satisfying about witnessing dawn whilst out on the trails, in addition to it actually being excellent training in head-torch use and running with just the light from several LEDs to illuminate the path. That was one of my most recent purchases: a new head-torch, as my previous one was quite frankly feckless, barely lighting the way ahead. My new lamp, in contrast, practically recreates daylight such are the number of lumens that it hurls out. Lovely!